Published on Thursday, August 19 2010 by Sung Hwan Ahn
“Is Nate AppStore any better than Facebook in terms of social games platform service?” It’s a question that most people in Korean social game industry once had in their mind. Oh well, it would be a rash judgment to say which is better over the other but one thing for sure is that Nate has been making some good progress recently.
Then how exactly is Nate AppStore progressing? As I’ve mentioned briefly in my past article, Nate AppStore’s primary users are from its SNS, Cyworld. But apart from Cyworld, Nate also has a big pool of users using its messenger service called NateOn. Before moving on to more details, a brief overview of NateOn is prerequisite.
NateOn is the biggest messenger service in Korea which has accumulated total 35 million users and 15 million MAU as of Aug. 2010. Actually MSN Messenger was the leading messenger since 1999 but it yielded first place to NateOn in 2005. NateOn promoted aggressive marketing strategy since 2002 by giving out 100 free SMS to its SK Telecom users and 50 free SMS to KTF and LG Telecom users. Later in 2003, the outburst of Cyworld boom also contributed to the success of NateOn due to the linkage system with Cyworld mini blogs. The synchronized NateOn and Cyworld created a synergy effect and led to the growth of both platforms.
And once again with its past success model, Nate is using its in-house viral resources to position its AppStore as the leader of the social games platform market. NateOn recently started a promotion, introducing a new linkage system with AppStore by adding short cuts into “Quick Launch” on the bottom. By adding short cuts in NateOn, users can directly go to the game page more efficiently.

Moreover, toast messages appear whenever a friend invites the user to try out a new game or challenge each other. In this way, NateOn becomes more than just a “chat” messenger. It is starting to send game feeds and let the user customize it into an apps-oriented messenger. Depending on what the user puts more focus into, NateOn can become the perfect messenger for various usages.

On the other hand, however, NateOn only limits the toast messages to personal messages. For example the user can’t see what other people are doing if the event has no direct relation to the user. The user is only limited to seeing direct challenge or invite messages. This may be one of the improvements NateOn can make, where the user can see his/her friend’s activities from the messenger. Facebook, for example, let the users post game feeds on their wall, which would appear on their friends’ news feed when they log in. Ignoring the fact that many people might consider game feeds as spam, at least the virality seems resolute. One may argue that there is a distinct difference between a “wall” and a “messenger”, but if NateOn is striving to become more AppStore friendly, it needs to offer more ways to become MORE VIRAL.